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Foundation · 7v7

BAYS 7v7 Rules Summary

Official rule reference for Grades 2-4 league play — quick sideline read.

Game Format
Players per side
7
6 field + 1 GK
Grades
2 – 4
U8, U9, U10, U11
Game length
60 min
Two 30-min halves
Ball size
3 / 4
Size 3 (Gr. 2) · Size 4 (Gr. 3-4)
Key Rules
No offside
Offside is not enforced at 7v7. Players may position anywhere on the field.
No heading
Deliberate heading results in an indirect free kick for the opposing team. Accidental contact is not called.
Goalkeeper possession limit
GK must release the ball within 8 seconds of gaining possession. No second pick-up after a voluntary release.
Goal kicks and GK releases
The ball must touch the defensive half before an opponent may play it. If an opponent touches the ball before it crosses halfway, the kick is retaken.
Substitutions
Allowed at any stoppage in play with referee permission. Both teams may substitute simultaneously.
Build-out line enforced
See the Build-Out Line section below. This is the most frequently misapplied rule.
Build-Out Line Rules
Build-Out Line Protocol Know this
1
When it triggers: GK gains possession via a save, catches a cross, takes a goal kick, or takes a free kick inside the penalty area.
2
Opponents must retreat behind the build-out line (midfield line) and may not advance until the GK distributes the ball.
3
GK distributes with a throw, roll, or short kick once opponents are behind the line. No punts — the GK may not punt under any circumstance at 7v7.
!
If opponents don't retreat: the referee stops play, issues a verbal warning, and restarts with the GK distributing again. Repeat violations may result in a caution.
Purpose: teaches teams to build out from the back rather than clearing long. This is a developmental rule, not just a procedural one. Coach it actively.
Playing Time (FYS Bylaws)
Minimum 50% playing time per player
Every rostered player must play at least half the game. No exceptions for competitive situations.
Multiple positions required
All players should experience multiple positions across the season. No player should be fixed in one spot all year.
GK rotation
No player should serve as goalkeeper for more than 50% of total game time per game. Rotate the position.
Results & Standings
Grades 2-3
Non-results-oriented. No standings are kept. No playoffs. Focus is on development and enjoyment.
Grade 4
Results-oriented. Standings are maintained. Season may conclude with playoff rounds.
Discipline
Yellow card — Caution
Player receives a warning and remains in the game. Accumulation of yellows across matches may trigger a suspension per BAYS rules.
Red card — Ejection
Player is removed immediately. The team plays short for the remainder of the game — no replacement. A red-carded player must sit out the next scheduled match.
Coach ejection
Ejected coach must leave the field area. The team must have another responsible adult present to continue play. If no responsible adult is available, the game is forfeited.